Tuesday, December 12, 2006

Artifact 2

"More Families Playing Video Games but Concerns Remain." PC Magazine Online (Dec 8, 2006): NA. Student Resource Center - Gold. Thomson Gale. Centennial High School (MD). 12 Dec. 2006 http://find.galegroup.com/ips/infomark.do?&contentSet=IAC-Documents&type=retrieve&tabID=T003&prodId=IPS&docId=A155685655&source=gale&srcprod=SRCG&userGroupName=elli29753&version=1.0
In this artifact, parents like the idea of playing video games. And turned playing video games into a family activity.

"An online survey of 1,014 U.S. children and their parents, conducted by market researcher Harrison Group--and commissioned by U.S. game publisher Activision--found 58 percent of parents surveyed said they play video games and more than half this time is spent with their children."

In a debate over violence in video games, they point out that parents in this generation are ok with there kids playing video games because they grew up with playing video games.

"The survey comes as a bitter political battle over violent content in video games shows some signs of cooling with two of the industry's fiercest critics, U.S. senators Hillary Rodham Clinton and Joe Lieberman, due later Thursday to join forces with the industry's own rating board in a nationwide educational television campaign."

"'We're really seeing an emerging generation of parents who are also gamers,' said Paul Lundquist, research expert with the Harrison Group. 'For the most part these parents have been playing since they were teenagers themselves.'"

"Game makers give special attention to "Nintendads"--a reference to popular game maker Nintendo--who are now making buying decisions and introducing their own kids to the games they grew up with."

They say that some parents may not even know about the different ratings on video games.

"The survey found 74 percent of parents are comfortable with video games becoming a part of their family life and most are
familiar with an industry ratings system used to assess what age group should play certain games and used as a guide to the kind of content in the games, such as the levels of violence.
But David Walsh, president of the National Institute on Media and the Family, said the numbers did not represent parents in general as online surveys are more likely to be completed by people who are technologically inclined."
"'There are clearly parents that do play games, but not at the numbers they were reporting,' said Walsh, who advocates that a group from outside the industry be given the responsibility of rating games."
"Virtually all video games sold through retail in the United States and Canada carry a rating assigned by the Entertainment Software Rating Board (ESRB), a self-regulated group which reviews the games and assigns them an age group, such as "T" for teen and "M" for mature, or age 17 and up."

The parents that are against video games or who pay close attention to ratings on the video games:

"More than half of the parents involved in the survey said the ESRB rating was the biggest factor when deciding whether to buy a game for their child. "
"Last year's controversy over undisclosed sexual content in the game 'Grand Theft Auto: San Andreas' fueled the debate over regulation but the industry has stuck by its self-regulated stance."
"Critics of violent game content cite numerous headline-grabbing behavioral and cognitive studies, which suggest a link between exposure to violent media and aggressive behavior. However, such studies often lack a control group or other research criteria required by the scientific community."

What society did to prevent kids from playing very strong in violence video games:

"Courts have blocked efforts by several states to curb violent video game content and sales of violent games to minors, deeming them unconstitutional."


Questions:
1. What happens to kids whose parents aren't too strict on video game ratings?
2. What would happen to society if there was no ratings on video games?

Wednesday, December 6, 2006

Artifact 1

"Video violence desensitizes brain.(Mass Media)" USA Today (Magazine) 134.2731 (April 2006): 13(2). Student Resource Center - Gold. Thomson Gale. Centennial High School (MD). 6 Dec. 2006 http://find.galenet.com/ips/infomark.do?&contentSet=IAC-Documents&type=retrieve&tabID=T003&prodId=IPS&docId=A144047937&source=gale&srcprod=SRCG&userGroupName=elli29753&version=1.0.

This is my first artifact. I learned what doctors thought about video games. They did some research on what video games do to people:

"'Children respond to video violence by activating areas of the brain involved in fear responses,' Murray explains. 'The amygdala--the organ in the brain that recognizes threat in the environment and prepares the body for fight or flight--is activated, along with the posterior cingulate, an area of the brain that stores traumatic events for long-term memory, such as that found in post-traumatic stress disorder victims of violence.'"
"there also was evidence of activation of the brain's premotor cortex, indicating that the children were attempting to imitate the boxing scenes on the video they were viewing. "

They did a study on adults that play a lot of video games. Which the results could change the point of view some people have about video games:

"In another study, young males played a violent video game while they were resting in an MRI machine. The adult males, 18-26 years old, were experienced video game players who engaged in the activity, on average, about 15 hours each week. When viewing the most violent sections of the video game, as contrasted to those that involved searching for a target rather than active violence, there were changes in an area of the brain, the anterior cingulate cortex, that indicated a separation of thinking or judgment vs. emotion. This suggests that the repeated playing of violent video interactions leads to a desensitization to the infliction of pain and suffering as portrayed in the video game. "

Desensitization means the elimination or reduction of natural or acquired reactivity or sensitivity to an external stimulus, as an allergen.

The conclusion (their point of view) that doctors made was that video games do affect children and adults in a bad way. And they think that this does cause big source of violence in society.

"'Basically, this new research on brain responses to viewing violence begins to identify how and where the neurological processes of children and young adults are modified by the experience of viewing violence,' Murray concludes. 'When added to the behavioral research that has accumulated over the past half century, we now know that the effects of so-called 'entertainment' violence are far from entertaining. This is a serious source of violence in society.'"

Some questions:
1. Do all (or most) doctors feel this way about video games?
2. How did these findings effect other people's opinion?
3. Do you think that these consequences of playing violent video games is enough to stop everyone (mostly everyone) from playing them?